© Distribution of this video is restricted by its owner
Transcript ×
Auto highlight
Font-size
00:01 Um yesterday, we were looking some at getting down into the earth and

00:14 was just gonna try to clean my up here and here's a colleague,

00:19 Campbell, some of his uh some his thoughts Allen worked for slummer for

00:24 years. I got to know him long time ago and quite a

00:28 He's still, he has his own company now V S P consultants and

00:33 the E A G E s courses um borehole seismic. But um once

00:41 , what's, here's some of the that he puts down as V S

00:47 advantage. I'm happy to say that look surprisingly similar to mine probably for

00:52 reason. But the uh so that's good. What's the game uh for

00:57 rock properties? Figuring out how waves in the earth? And we talk

01:02 why waves, why that's important because of our exploration is done the

01:07 So we need to know everything about . And then of course, interpreting

01:12 seismic, we need to put everything so we can help with that and

01:17 finally making the picture because ultimately, really what we provide in general is

01:23 here or perforate here or this is where something's happening here. So we

01:30 to try and help with the So here's what uh what Alan

01:35 has mentioned. And uh for me , the first aspect of designing.

01:44 when we think of all of all geophysical uh techniques, we're always

01:51 but number one, what's the Of course, how big is

01:53 where do we think it, it be? So all those factors.

01:57 just the geometry of the target that interested in. And then uh of

02:02 , as a geophysicist, my opinion how do you design your survey?

02:06 it's just to get as much data possible for, for the amount of

02:11 that you can uh imagine. So want to just gather everything we

02:18 So that's, that's our idea. Now we have to uh we have

02:27 try to gather as big and a of areas of coverage as possible.

02:34 like we've said, almost always, will be uh the well is

02:37 So we're in that world already. the wells drilled, there's probably

02:42 there will definitely be well logs, will be geologic tops, there will

02:46 all of that idea. So our job to me is really to provide

02:51 a seismic well log. And that that we want a, a fairly

02:56 offset one dimensional type of survey. often in design first of all,

03:02 sure you get the easy stuff and goes back to the, um,

03:09 know, one of, one of students came in and he was kind

03:12 looking at where to go with his . And there's, um, there's

03:18 analogy that helps me that we're gonna about a little bit today. It's

03:21 billiards or pool. And the, older game is that they're a bunch

03:25 red balls. I don't know. you ever played billiards or pool?

03:30 ? Yes. Ok. Uh, student wasn't, he was familiar with

03:35 spots and stripes game, but we to play a game that had,

03:39 , red balls and then colored the yellow green, brown,

03:46 pink and black ball. Have you played that game with the red?

03:51 a little bit like chess. I've heard of it. Um,

03:56 never played it myself though. Well, the game is that you

04:02 to sink a red ball first. there are a lot of red balls

04:05 they're, uh, you have to one first and then, and then

04:09 get to sink a colored ball So the red balls are worth two

04:13 . They're cheap and then the colored are more, uh, give you

04:16 points, but you're always thinking about the colored ball, but you have

04:20 sink the red ball first. So been a guiding principle in my

04:24 It's always to, uh, you to sink the red ball first.

04:28 have to do the cheap hard stuff and then you get to the

04:31 expensive, good stuff. So, a sense with these survey designs,

04:37 really want to get the simple make sure we nail the simple stuff

04:41 that um so that we can get the more expensive stuff. I remember

04:46 first job uh full time working for . We were actually going out to

04:51 a BS P survey and I I was assigned the survey and so

04:56 made a couple of uh errors. first error is I went into my

05:03 and I said, I can guarantee that we'll get this, this,

05:06 , this, I was full of vinegar and all kinds of other

05:10 And he said, ok, first is never guarantee me anything ever.

05:16 said, excuse me, he said a lot that can go wrong and

05:20 don't want to sully your reputation. never guarantee me anything. Oh,

05:27 . I'll try, I'll try worse time. So that was one

05:31 Um So we're gonna get this, gonna do our zero offset E S

05:36 to make it look like a That's great. Then we're going to

05:42 much as budgets and space and everything allow get offset sources because we're trying

05:47 create a, an offset picture or volume or say more about wave propagation

05:51 properties. So we'll try to step our sources. And then the uh

05:59 there's lots of good news about the S P but the bad news is

06:03 uh generally speaking on the surface, we've got a shot and a

06:12 as you know, the mid point the imaging point more or less.

06:18 if I've got the V S P shot in a receiver, then the

06:22 point is not the midpoint because it's . So the, the reflection point

06:27 toward the receiver. And so we with a given offset, we,

06:33 don't get coverage out to half the , we just get out to a

06:37 . So we don't see quite as away as we would with surface.

06:44 that's, that's some of our Um We can get pretty complicated pretty

06:53 . And here Allen is showing some his sort of high end real world

07:04 design. You've got the uh you've the surface, we've got our,

07:08 borehole, uh we can have shots over and then typically you're gonna ray

07:15 from uh a surface, you think the V S P and he's got

07:20 the coverage shown here. So you see very uh had a very blotchy

07:30 and fold is, is the number points that we imagine bouncing off a

07:36 uh area or B A bin is uh a sub, just a subsurface

07:44 or a surface area. So this is jumping into kind of the

07:54 the higher level professional design. We're , we're gonna design things a lot

08:00 simply because in the field all of sudden somebody's gonna say, hey,

08:02 at, we just got told by farmer that he changed his mind and

08:06 can't go on his property. Um are you gonna do now?

08:10 well, I'm gonna go back and a 3d finite different algorithm.

08:14 you're not. I need to know now. So we have to have

08:18 rules of thumb. So, but is ideally what we would do.

08:24 We would guess the surface often we know it, but if we had

08:27 , we would guess it and then would re trace from a surface shot

08:31 to that back and just see where coverage is. But we could,

08:36 points that we could hope to So that's the high end where we

08:44 like to go. Um In terms , of shooting often we'll just,

08:52 there's a, well, the wells the middle here um or here often

08:57 just gonna get one shot. So gonna get a zero offset V S

09:01 one of these shots or we might a few shots or we might piggyback

09:09 a 3d seismic survey and get a of shot points. These are aerial

09:12 just the surface or we might be the North Sea and there's a,

09:18 , and we've got a boat and gonna do these walk arounds and just

09:24 in a circular survey. Um, was on the survey in the

09:30 I were really happy that I was on the survey on the left in

09:35 North Sea going around in circles on boat, but they didn't. And

09:44 if we look at the kind of we would get. So I suppose

09:47 had a surface, an orthogonal type line coverage and the rays are gonna

09:52 down, they're gonna bounce. And we look at the coverage subsurface from

09:57 surface shots, we're gonna get something this tent or pagoda or bell shaped

10:06 . Uh Likewise, if we had , a deviated or horizontal,

10:09 and we were shooting above it, would get coverage sort of like in

10:14 trumpet or corn shaped area. Then , in the more complicated world,

10:24 can try to design for different kind sensors. We looked at the

10:28 we could have dynamite, we can vibes in the surface. We have

10:30 guns in the marine case that's on source side, we'll use whatever we've

10:37 whatever is the best source where, we can get, look at the

10:41 . But then we also wanted to at the down hall and we saw

10:46 we could have strings of geophones or of accelerometers or cemented in chip

10:55 But the exciting thing in the last years has really been fiber optics.

10:59 so the idea is to have a optic cable in the well, and

11:08 example, here's what we were asked design. This is with Apache in

11:15 Texas. So they said, you've got vibes, we're gonna shoot

11:27 vibe points. So that's pretty Not just one, they're gonna shoot

11:32 . The target was at 10,000 West Texas um shale. The horizontal

11:41 is gonna go 5500 ft horizontally and gonna put fiber outside the well casing

11:51 cemented and then they want fairly high . So each output image point,

12:01 output pixel should have at least 100 . So those are the kind of

12:06 they gave us and this is hard see but wonder if I can make

12:13 a little bit better. Oops, me see if I can lighten that

12:23 a little bit. Uh You see that's, that's a little bit.

13:04 . OK. That's a little bit . But they had, in this

13:07 case, they had uh a, pad with a bunch of horizontal

13:11 And as you can see in the right, this is more to scale

13:17 um we go down, they start bend or kick off the,

13:24 this is the heel of the horizontal , and then they drill horizontally.

13:31 this is a kind of image in mind for these horizontal wells and they're

13:36 gonna drill a bunch of them because have to hydraulically fracture um and try

13:43 clean up as much of or extract much oil as possible. So you've

13:48 this complicated. Well, and then did ray tracing. So this is

13:56 circus picture again. And here's well on the top looking down plan

14:06 . And so we advocated putting a of uh Lines of shots. So

14:11 is how we're gonna try to distribute the 800 shot points they gave us

14:20 the rays just go down and bounce hit the V S P string.

14:25 then we imagine that the subsurface is into square bins in this case,

14:35 ft by 55 ft, which is standard 110 ft. These are kind

14:39 standard imperial units and then we just how many bounces given these shots,

14:45 our um our V S P vertical , how many shots would bounce in

14:53 bin. And then we'll try to to get lots of uh fold in

15:02 area of interest. So you can the way down here, the wells

15:06 up in the the top, these shots. Yeah, we don't get

15:15 until we get halfway between the shot the receiver and then we start getting

15:20 bounce. So once again, this when I've got a shot here and

15:25 receiver here and a surface receiver then got receivers all the way down and

15:31 looking at the bounces that go into one of those receivers in plan

15:36 So this is a full map that use in surface seismic or in uh

15:43 BS P. So here's more of I'm talking about that. We've got

15:50 , a shot, we've got a far off. That shot energy is

16:09 down, it's bouncing off our, imagined our target layer and then bouncing

16:14 up into all the well receivers. once again, the, we imagine

16:35 we've got receivers all the way down well Spaced at 50 ft or

16:43 whatever the equipment provider could give So we've got receivers all the way

16:47 the well, then I'm going to one shot. I've got a

16:57 the energy is going out, it off our layer of interest. And

17:03 each receiver, I've got a it bounces, bounces, bounces,

17:08 . You can see that I have be uh within half the source offset

17:15 get a bounce. I don't get balances out here. So I start

17:18 get balances here. That's for one . And we imagine that again,

17:33 divide up this surface into bins or intervals because I've got to give uh

17:47 map the position of the bin and many of these rays bounce inside that

18:01 . And so I just, first all, I, I want to

18:05 where the rays are bouncing because that's be my coverage area. That's the

18:09 that I could hope to make a out of. And then I'm gonna

18:22 this ray tracing exercise for every shot an offset as all over the

18:33 And then I'm gonna sum together all those, just count the number of

18:37 the array bounces in each bin. then that's my ultimate fold. That's

18:44 , the plan view map of this of interest, the surface of interest

18:49 how many rays are gonna bounce in part of that. And that's gonna

18:53 me whether I've got any hope to it. Have I covered it

18:55 Have I put enough um bounce points it to be able to hopefully make

19:01 picture of that. So that's the idea with it, with either surface

19:07 . This is exactly what's done with seismic design. You'd put every shot

19:11 every receiver look at all the bounce , then how many shots and receivers

19:15 how do I, how do I them together? And similarly with V

19:19 P. So this is the Now, the design is really generally

19:25 on the reflections because that's how we the picture. But we're also alert

19:31 the direct downgoing waves because this is different part about the DS P because

19:39 got receivers in the, well down , we get the chance to measure

19:47 waves going directly into the earth course seismic because I've just got receivers up

19:52 . All I get are reflections and little bit of direct rival and

19:57 But I don't get this beautiful whole of downgoing waves. So that's really

20:04 in the V S P. So example, in this uh this Apache

20:10 , we just advised them the numbers matter. This is just the process

20:15 was going through. So we used , a shot line area. Uh

20:21 trying to keep the fold high And we found that you don't have

20:29 have the shots really close together in lines, spread them out, increase

20:33 shot lines and uh keep the lines . And that gives you the

20:39 So that, that's just the kind process that we would go through

20:44 to design the survey. Now, a fairly complicated survey. Generally

20:50 you don't have surveys that complicated they say look at, you've got

20:56 you can go in and, and one survey, one shot. That's

21:00 . Oh, OK. So here's kind of data that we would get

21:08 just a single shot. So in case, there's a source that's pretty

21:17 to the well head 100 ft we're gonna call it zero offset because

21:26 m is pretty close to the, , when I'm walking down 1100

21:33 that's if we look at the that's just a little offset compared to

21:37 . Well, plus all of the is going to assume one dimensions.

21:42 so we'll call this zero offset. here's basically what we're gonna do with

21:48 . So if I just had this shot gather, which isn't too

21:51 And you can see we went from from 225 to 1500, over 1500

21:59 took a shot, arrival, arrival, arrival. So we're going

22:06 , it takes longer to get Uh They there might have been

22:12 multiple casings uh out of budget because this day, this day is gonna

22:18 shot from the bottom up. Like of our logs, we log from

22:21 bottom of the well up. And , the reason for that is that

22:26 there might not be adequate tension on wire line as we go down,

22:31 equipment might fail. So we'll take test shots on the way down.

22:35 ultimately, for uniformity, we're gonna and do everything up because now my

22:43 line is calibrated. I know I get to the bottom of the well

22:48 we want to keep all the equipment tension uh while we're pulling it

22:55 So we want to generally get a of things out of this. Uh

23:01 mentioned before that the first thing we to get is a seismic log.

23:10 really, really fundamentally, I want know that the time it takes for

23:14 wave to go into the earth. , for example, how long does

23:24 take the wave to the wave just propagate to Say 700 m? Can

23:35 pick that Stephanie? Um, it'd a little Like a little less than

23:46 milliseconds. Yeah. So probably 2 . Mhm. So, if that's

23:55 long the way it takes to get 700 m, what's the average velocity

24:01 the surface to 700 m? Wouldn't Just be about 250? Yeah,

24:17 takes a quarter of a second oh of a second, A quarter of

24:21 second to go 700 m. So a full second, it's gonna take

24:29 gonna go at 2800 m. So divided by .25 seconds, it's just

24:39 times one over a quarter, which 700 times 4 2800 m per

24:45 So in this area, it takes quarter of a second or 250 milliseconds

24:53 get 700 m. So average velocity just 2800 m per second. So

24:58 first looked at that and I did I screw up a deba

25:01 Should it be 28,000 m/s? no rocks go that fast. Should

25:10 be 280 m/s? No, we that the velocity of P wave velocity

25:17 air is already 300 m per So the velocity in rock is certainly

25:23 lot more. So. No, didn't screw up. It's 2800

25:32 But let's do the same thing. down to 1500 among friends. So

25:37 energy is going into the earth one , write that down and it reaches

25:40 bottom at 1551. So what's the velocity to the bottom of the?

25:47 , here, just approximately, Let's say that's about like 4.10.

26:04 , yeah, um about 3 78 . Well, here's the bottom.

26:28 on, let me move us. , so you've got the energy coming

26:39 into the earth. There's the bottom 1551 m. Mhm How long did

26:50 take to get there? And that's right at that line. So let's

26:56 that line. Oh, just take line. So that's 500.

27:00 So what's the velocity to the the velocity to the bottom of the,

27:04 , at 1551, just more or . Um About what is it like

27:12 by 500? So that's three So the 3000, Right? What

27:22 you just divided by 51 x Yeah, That's 3.1. That's

27:30 3.1 watt that's milliseconds And then that and thousands, that's 31:02. What

27:40 ? 02. What? Meters per ? Perfect. You got it.

27:48 yeah, this, so just in this is half a second. It

27:53 0.5. Which is amazing. You , this is going down a mile

28:03 it takes 0.5 to go a So that's pretty fast. So,

28:10 it goes 1500 m in half a , it goes 3000 m in a

28:14 . So, um, Pretty And then once again, we look

28:19 that now, we're fairly deep. around 5000 ft. We're at 1500

28:24 . So, 3000 m/s, is , is that in the game

28:28 For rocks? Well, you said yesterday, the sandstones are what?

28:36 2200? Yeah, unconsolidated. So this would be something that's more.

28:46 . Yeah. So it's in the 3000 m per second. I'd I'd

28:49 that as some kind of consolidated sand or a shale and it's not too

28:58 and it turns out that we're um this particular area, we're just about

29:03 hit the carbonates, but we haven't the carbonates yet. So this is

29:07 of a consolidated plastic sequence. So m/s is, is in the game

29:14 that good. So that's where uh energy is going down into the

29:22 And then, and you, you see that it's got this positive

29:26 you go deeper, it takes I work more hours. I get

29:31 more. Usually. Now this we see this other energy though that,

29:43 has the opposite slope. And this is the energy going down into

29:49 earth hitting an interface and then bouncing . So these are our reflections coming

29:57 here, then the other, some the other character um We imagine that

30:20 here, if we had recorded all way to the surface, we'd have

30:23 energy coming down, it's hitting, bouncing. So this slope, what

30:30 this slope indicate? Um Isn't this like the travel time? Yeah,

30:52 if I go across some depth and takes, it takes a certain amount

31:04 time, it's really weird. This is actually offset from where it's

31:20 So we can uh as I come some the energies going into the

31:30 this is a certain depth, taking certain time. And we said that

31:35 course, depth over time is OK. Now, the, the

31:45 thing to imagine here is that we've two, two concepts. We've got

31:53 , the data here that of it's taking longer for energy to get

31:58 as we propagate deeper. But the geometry is just a shot on the

32:04 . So we've got one dimensional the the energy is going into the

32:08 bouncing back up. So we see expanded in depth and time. But

32:16 the geometry and the surfaces, I've got receivers going down into the

32:21 So we've got the geometry in Z X X is at one point.

32:28 Z is increasing, but I'm plotting out is actual data and the data

32:35 evolving in time. So you have keep that concept in mind. This

32:46 panel is really, really simple. just I've got all my receivers in

32:51 . I whack the surface and this what the receivers in depth record.

32:55 again, the first energy going down the earth and then reflections. But

33:00 slope here is the depth over the , that's the slope. So I've

33:07 Z over T so the slope is the velocity. Now you can kind

33:24 see here, Is there one slope ? Is it uniform not really look

33:35 it, you know, it's, increasing, it has to increase.

33:39 we know that but there's some kinks it, we can see some obvious

33:45 kinks. And so up here, it takes, it's taking longer to

33:52 a certain depth. So is this higher than this velocity or vice

34:01 There are different slopes here that are different velocities. Yeah, the steeper

34:08 would be quicker. Which ones? first one? OK. Now pick

34:18 way through that. Oh Wait, , because it's deeper. So it's

34:35 technically. So, no. So the steeper would be slower.

34:42 right because it's taking longer to go certain intervals. So the uh the

34:48 thing we noticed that these steep slopes this plot when I've got depth increasing

34:55 time increasing this way. Uh This means that depths increasing, but time

35:02 increasing the slope is a lot So for a given depth, it's

35:06 longer to do it. So it's when this is shallow. Well,

35:10 can imagine if it was flat, would mean that it's going across at

35:14 depth with no time which we can't . But the flatter we get the

35:20 it is. So just some mental , what we're trying to do with

35:26 is to get you to look at and now start to be able to

35:28 the patterns in this and know what patterns mean. So uh steep slope

35:36 gets fast. Then in here what , starts to slow down again,

35:43 a little bit slower. We're but it's getting slower. So there's

35:50 layer in there and then it gets little bit more shallow, so it's

35:56 little bit faster. No. So immediately gives us a velocity log.

36:11 can just take the slopes and plot slopes versus depth and that's our velocity

36:16 depth. So the very first thing just the time to a certain

36:23 So that's why we did that first exercise. How long does it take

36:27 energy to go down to 1500 Well, .46 seconds. Ok.

36:36 if I went to surface seismic, would know that it, from my

36:39 P, I've seen that it takes seconds to go to that layer of

36:44 . It's gonna take 0.46 seconds to back. So on surface seismic with

36:49 way time, I know that that at two times .46 comes from 1500

36:57 . So when I look at Circus and I go to .9 or a

37:04 , I know that that's coming from 1500 m deep. So I immediately

37:10 my time to depth map and I stretch the surface seismic from the echo

37:18 to depth. So that's what you to use this time to depth map

37:26 . Then um I've also I can just from the slopes, the interval

37:32 , the velocities across these intervals. that's gonna give me again uh like

37:37 sonic log, it's gonna give me velocity in depth which I can use

37:44 rock type, gross porosity, uh processing a lot of stuff.

37:53 we also said that velocity um usually with density and vice versa. Density

38:06 with velocity. And we said that times velocity gives us impedance and a

38:16 in impedance going from above to below me a reflection coefficient and a reflection

38:25 gives rise to an echo or a . So given that logic,

38:42 what did it change in the slope here change in velocity change in

38:48 So if I've got a change in , what do I expect to happen

38:52 density to change? Also change in ? So if I've got a change

38:58 velocity and density. What do I with the impedance? Were there to

39:05 a change? Yeah, multiply the of them. So there should be

39:08 change in impedance. If I've got impedance change, do I expect to

39:14 a reflection? Yes, absolutely. it. So if I'm at a

39:24 where there's a change in velocity, is I'm gonna define as an

39:28 what also should I expect a reflection ? Yeah, you got it.

39:34 so what do I see here? points. Yeah. Wow. Seismic

39:40 . It's not all garbage. So can actually see effectively the waves coming

39:48 into the earth. It hits a change. That's probably gonna be a

39:53 change that's gonna give rise to an change which is gonna give rise to

39:58 . And at all these points where velocity changes, here's a really obvious

40:03 , there's a knee or a an in the velocity and boom, we

40:10 see a reflection coming off it. are all kinds of little changes down

40:15 . You can see we're going from slow velocity to a higher velocity.

40:18 are all kinds of little changes and just energy is bouncing back after off

40:25 those interfaces. So we can understand of the features on this the velocities

40:48 to death interval velocity giving rise to . Some of this other stuff is

40:56 to the first breaks and that's really from multi pathing in the near

41:02 So multi poles are also going down the earth that were generated in the

41:07 surface. So for example, looking this in this data world here,

41:23 can imagine that the energy is coming into the earth, down, down

41:31 say it hits an interface way down and it sends up a reflection,

41:38 ? But we said there's an interface this depth too. So now I've

41:41 this energy coming back, it hits the bottom side of that impedance change

41:48 it generates another reflection down. So is a multi pa it's got that

41:55 bounce in it and we can look all this stuff inside the earth from

42:03 V S P. So what we're do with a, with a set

42:09 data like this, this is just shot and typically we do just process

42:13 shot. It's it's sparse. So going to look at the data,

42:18 gonna extract the the velocity logs, going to process this to get the

42:25 . I'm gonna make them look like seismic. And then we're going to

42:30 that reflection information to surface seismic. I can interpret sur seismic better.

42:41 . So um we can ask, , uh how do we do

42:56 So the first thing that we're gonna is just go in and pick or

43:04 our first arrivals. Now that first , as I said, gives us

43:10 to depth. But we're also gonna that to get the interval velocity.

43:21 let's imagine this slightly differently. So got the V S P here's time

43:28 now I've plotted the V S P depth and there would have been wiggles

43:32 . I'm just picking the first break on the wiggle. And so there's

43:48 and depth. So this first break gives us our time to death.

43:54 remember the slope here actually gives us interval velocity in depth. Now,

44:07 simplest thing that we could do is like what we did, we would

44:13 uh a depth interval, some depth it will here and look at the

44:21 increment across that depth interval, take slope output that slope for every two

44:29 and extract an interval, velocity in . And so that's sort of what

44:38 done here. We got time to . We take two points at different

44:45 , just the velocity, at least uh the time increment, the time

44:48 takes to go across that depth And I would put that, that's

44:53 interval. Velocity, take the other points out, put two points I

44:59 . So that's just plotting a slope a function of depth and that slope

45:03 velocity. So that's our log. this this guy now is our seismic

45:09 log in depth. Now, we be a little bit um more sophisticated

45:27 that doesn't take into account noise. had to go in and pick these

45:33 and there's a bit of noise in and there's a bit of miss pick

45:35 everything. So I've got some error my hicks in the time. A

45:43 bit. Uh I know the, know the depths pretty well. So

45:48 not much error in the depth, there is a little bit of slop

45:54 measurement error and um instrument air, kinds of little things that limit my

46:01 to pick accurately. So I've got noise. Whenever we have noise and

46:09 , we usually try to do some of fitting like least squares fitting.

46:19 that's um that's the algorithm here. the the process is this is the

46:31 that were given to me, you in and this is what uh sort

46:39 a, an interpreter, a V P interpreter for Slummer J or Reed

46:42 Halliburton or somebody would do, they'd given this data, they'd like

46:47 say, OK, pick the first energy. OK. That gives me

46:53 data set like this depth first arriving from this, determine the velocities.

47:03 now I've got to get a way do that. Just the slopes,

47:06 instantaneous, the the small slope will it. But there's a lot

47:09 there's gonna be a lot of chatter that because there's noise. So let's

47:13 it in a better way. Um figure out a better way to do

47:21 . And the better way is to a least squares fit and inversion.

47:30 the reason to understand this a little is this is the basis of a

47:33 of algorithms of geophysics, this least fitting idea. So let me,

48:13 here's the basic problem. The basic is I've got any X and Y

48:28 of points and I want to draw line through them. And the question

48:35 how do I do that? And is really fundamental to virtually everything we

48:50 in science or psychology or anything. know, you would, you would

48:57 a sense have this with baby weight age and over small periods. It's

49:05 gonna be kind of linear. The the child gets, the heavier the

49:08 gets and that applies to us The older I get the heavier I

49:16 . So, um we want we want to do something that we

49:21 fit all kinds of complicated curves, the simplest curve that we always fit

49:25 just a straight line. So there is the problem, I've got

49:31 points that I think should be on straight line, but they're not and

49:36 not because there's a bit of error how I picked it. I

49:44 if a grandmother was doing this, might say, Oh, you know

49:46 , I can't remember exactly what the date of birth was. It was

49:51 seven or was it May 10? . Well, take one of

49:56 Well, you were off a couple days. So there's, that's it

49:58 then I measured, I didn't have very good measurement device. So uh

50:03 was off that day and then somebody measured it and it was a little

50:05 off da da da. So we fit this thing. Um So first

50:09 all, we have to, we to define what are we trying to

50:13 fit, that's a line. Why equal to M X plus B?

50:17 I'm just trying to find the line then what are we going to try

50:21 minimize? And there are a lot different ways we could do this.

50:25 let's just say you knew exactly how the child was, for example,

50:32 this way scale was a bit So there's a measurement error there.

50:36 what we're gonna try to do is minimize the distance from the line to

50:40 Y value. So we're gonna say all the errors in the Y

50:44 we could say the errors in the value. And I'm gonna try to

50:47 this perpendicular distance. But I'm gonna no, I'm just gonna try to

50:53 this vertical distance. So just going to your, I, I'll uh

51:03 post this, it takes a little to do it. So what we

51:08 do is just like here, I to fit a line, Y is

51:12 to M X or beta two X B, that's my line. And

51:19 they're the Y values from the real . And I want to select B

51:25 and B two such that we have minimum error in Y. So let's

51:40 , I've got four points. If was no error, then um value

51:50 one times M the slope plus the with equal six. So here's my

51:56 equations and I've got to put beta and beta two to give the best

52:03 . So we're gonna say here's the of the line, here's the real

52:10 prediction of the line, real value of the line real value prediction da

52:15 da. So I'm gonna try to that misfit. So I'm taking the

52:23 , here's the, here's the, proposed line, here's the misfit I

52:28 it and I'm trying to find a of beta one and beta two that

52:36 minimize this. Now, you can that uh if we go down to

52:42 that out, we are taking the of the error with respect to beta

52:50 and beta two that gives us two and we're trying to set those to

52:54 . So that's strictly trying to We're trying to find the minimum value

53:01 solving for beta water B and beta M. So there we go,

53:09 go through all this kind of In the end, we're trying to

53:15 M and B or beta one and two and we get with this

53:21 So you kind of have to go that on your own. But that's

53:24 basic idea. The whole idea is got a bunch of data points.

53:29 trying to fit a line through I say that I'm trying to minimize

53:32 distance between the theoretical line and the data. When I minimize distance,

53:39 the least squares minimization. I take derivative of the error with respect to

53:44 two slope variables gives me two equations solve and I get the answer.

53:53 I'll, I'll post that you can through it. Um I simplified it

53:57 but I couldn't find it. But , that's, that's the idea.

54:20 , so you can imagine the way works. And if you were gonna

54:25 code to do it, which I this was a chapter in my thesis

54:30 time ago. Um So how we solving it? We imagine, first

54:37 all proposing just a velocity with death through it to get predicted travel

54:53 compare those predicted travel times to the ones and then just do the least

55:00 fit to upgrade the velocities to make match. So that's called an inverse

55:06 . So very simply I've got I'm gonna put try to produce a

55:13 that when I ray trace through it travel times that match. And I'm

55:17 keep on altering the little velocities until ray trace travel times match the

55:26 And then the error that I've got my simple velocity model, I'll plot

55:31 here. This is the mismatch between real data and the calculated. And

55:35 here's the wiggle room on the velocity these little error bars, I can

55:40 a velocity anywhere in there and it the observations. So those are really

55:46 things in an inverse problem. But our purposes here, that's the

55:55 And so that was the first algorithm ever sold after grad school. So

56:03 how you do it for our We just produce a velocity log from

56:11 travel time picks. Then that this log is like any of our other

56:18 . It's the seismic velocity in depth then we're gonna use it like we

56:22 all the sonic logs and um and for seismic data processing. So that

56:33 the first thing that we get out the BS P time to depth and

56:40 with death. Good. OK. , let's take 10 Stephanie, let

56:47 coagulate and meditate and uh marinate. , and we'll see, we'll see

56:55 shortly. OK. OK. Uh Welcome back. We were uh

57:05 were talking about this uh inverse problem by inverse really mean that we're taking

57:12 real data and determining what could have it. So uh as oppose of

57:22 opposed to taking uh properties and finding or simulating what they could produce in

57:30 of waves propagating through them or something . Now, we're taking real data

57:34 has gone through the medium and we're , what are the properties that could

57:39 caused that? And so that is reverse or inverse of the uh previous

57:46 . The forward problem knowing properties, observations. Now we're taking observations and

57:51 properties. So that's the inverse. or the inverse problem, this was

57:55 classic, simple or straightforward inverse that OK, I've got energy that's going

58:01 into the earth. I'm just seeing long it takes to get there.

58:06 from how long it gets to what velocity does it have to go

58:10 to produce those times? And that now called a travel time inverse for

58:19 . So for our purposes, what get out of that is we're gonna

58:22 our time to depth again and our velocities. And we've got a little

58:27 more because we know a little bit errors and a little bit more about

58:34 of possibilities and, and measurement uh and stuff like that. So that's

58:41 uh a start at understanding inversion a better. But now we've got some

58:47 . So that's one thing. The thing we got out of our uh

58:50 BS P. Now, once we, we talked about this,

58:59 got depth, this is looking at data and time and we've got energy

59:04 into the earth. And in what's the slope right here again,

59:14 a positive slope. Yeah. What this slope mean in terms? Oh

59:20 . Yeah. So it's just velocity change over time change gives us the

59:27 . But as I mentioned, we've all these other parallel uh events and

59:31 saw them in the data and we that that's just multi passing in the

59:36 surface that gives rise to this whole of stripes that are downgoing. So

59:44 we can understand that. And then we hit an interface, we set

59:48 a reflection. So we could say is a positive slope, this is

59:52 negative slope. The negative slope means the waves are coming back to the

59:56 , they're upgoing or upcoming. And positive slope means that they're downgoing.

60:15 let's uh let's do another little uh little exercise. Here's some more data

60:24 we've got depth going from 200 to m deep and time going to 600

60:31 6000.6 seconds. And you can see uh this is real data game energy

60:38 down into the earth. And so just as an exercise, we could

60:44 , what's the Interval velocity between 500 and 1000 m? And I Thoughtfully

60:56 you some of this. So what's p wave interval velocity between 500 and

61:02 m? You can just So at -125. Yeah. So .49 -1

61:18 have done that in my head. . OK. And then what's the

61:25 velocity? Oh So then the interval would be. So that's 500 divided

61:37 0.24. So 2083 m per Yeah, so that's the game we

61:47 and love that. But um now had a share wave V S P

61:52 too that used the share wave source you can see that we've picked,

61:57 got a shear wave coming down. what's the shear wave velocity? 500

62:08 1000? Let's see. So that's point that's 0.8 to one. So

62:21 point, let's say nine. So -0.9, 0.5. So that's about

62:38 . Yeah. So then I V S would just be 2083 divided

62:48 Wow. So two point oh Yeah, somewhere around there. And

62:56 and that's, that's a boat in ballpark. We expect that the,

63:01 P wave is about twice as fast the shear wave. So that uh

63:10 all makes sense. And now um we can immediately manipulate the state a

63:16 bit and understand it. So likewise uh I'm just looking at some more

63:24 . So we get to understand these . We can see that um This

63:29 with an 80 level A race. going down uh about 1500 m again

63:39 dynamite, Primacor P wave coming down likewise, if we could place the

63:53 uh side by side and blow one the other that creates a shear

63:57 And we could see the shear wave coming right down and reflecting back much

64:03 slopes because much lower blooms. So could quickly just think. Well,

64:15 , let me just this area, don't know where it is. It's

64:18 in California. Bjorn Paulson did a of his work in California. So

64:23 could see that uh we're going from surface to around 1500 m deep.

64:32 takes the P wave approximately 600 milliseconds go 1500 m. So 15000.6 into

64:41 is something like 2500 m/s. Then could see that the shear wave,

64:52 surface takes around 1600 milliseconds To go same depth down to 1500 m.

65:08 it's just less than 1000. So around 900 m per second. So

65:15 divided by 1600 gives us around 95 50 or somewhere around there meters per

65:26 . So in this area, The ratio is probably somewhere around 2.5.

65:37 probably mushier, mushier rock good. those are just some examples to the

65:51 home and we can get the uh P waves and its velocities and then

65:55 shear waves and their velocities. So again, uh if we just picked

66:05 first brakes, here's depth, here's , we just got the first

66:09 We'd see this kind of line. we said below, if we had

66:18 Sonic log, we could just sum of the microseconds per meter or per

66:24 together to get a time to So remember the Sonic log was giving

66:32 , we've got it in depth. then for every depth that said how

66:37 it took the wave to go across foot or a meter? That was

66:41 Sonic log. I would put microseconds time per meter. I could take

66:46 one of those microseconds per meter at point, add them all together.

66:51 that gives me a total time to . That's the way we did our

66:57 using the Sonic log. That's how got our time to depth estimate or

67:01 to time estimate. Now you could , well, why do you need

67:08 BS P? Well, because the logs don't go to the surface.

67:13 I don't know what the time was the surface to wherever the Sonic log

67:19 . Plus the Sonic log is just a foot or so into the

67:25 And seismic sees much further into the than that. Plus The vibration in

67:33 sonic log that we're using is around hertz. So it's a very,

67:39 fast vibration. We know that seismic somewhere around 50 Hz. So Sonic

67:52 times and seismic travel times are a bit different. So that's why we

68:00 actual seismic wave propagation to a point the well or the V S P

68:07 the sparse V S P is called check shot. And it's called a

68:12 shot because it's checking the sonic time death. It's actually calibrating it or

68:21 it. So, but it's called check shot to check the integrated

68:34 And remember the reason that we're doing of this is that we're trying to

68:38 surface seismic in time to well logs depth. So I need that depth

68:44 time mapping. We did it grossly just integrating the sonic log. But

68:51 I can use check shots from real to fix the sonic log a little

68:58 to make it more relevant to seismic . And so you can see that

69:02 integrated Sonic log or the sum, I mentioned is not too different than

69:08 actual check shots, but will force integrated Sonic log to agree with the

69:14 shots by slightly changing the sonic log and will change the sonic log

69:24 Such that when I add them all , they agree with the actual seismic

69:30 time to that depth. That's called the Sonic log using checks shots.

69:39 again, we're doing this because I seismic times to match the true

69:48 integrating the sonic log or summing the log, like I said, uh

69:54 these little problems and so we need fix them and we fix them by

69:58 the check shots. So again, our log started up here, we're

70:04 together we some, some, some we're off. So I paste the

70:11 log here and then I forced the velocities to be a little bit different

70:18 that they sum to be the actual . And that's the calibrated Sonic

70:24 And that's the sonic log we want then we can use it for synthetic

70:27 energy. So you can also get idea of a resolution here. Here's

70:44 actual measured sonic log with all the . And then you could see the

70:51 the V S P velocities match the log pretty well. And we could

70:58 maybe gasped velocities from previous work or surface seismic or something, but that

71:04 work quite as well. So the the BS P has worked quite

71:18 OK. And we can do that any measurement. We just need a

71:23 that creates a vibration uh strong enough that we can see it with our

71:28 in depth. And here's a little that uses a whack one way and

71:32 a whack the other way. And gives us a polarized sheer polarized one

71:38 , an up movement first or a movement, we can overlay them and

71:41 we can get a really good pick I know that I've got a share

71:46 pros that way and one that way they break the opposite way. So

71:51 breaks the opposite way. I know that's a share wave. So we

71:57 whack just down giving us a P , I can whack sideways with a

72:01 such as this that gives the shear pick the first break times P wave

72:07 wave and get the velocity log. , you might say, well,

72:18 what are these shear wave velocities used in the near surface? Like this

72:22 just not relevant to my life. , the reason that it, it

72:30 is is that any time we're going build such as a house up in

72:35 woodlands or a shopping mall or anything that, we actually have to know

72:41 properties of the near surface soils, sediments, we have to know their

72:48 and we have to know whether they're enough to build on. So if

72:56 gonna build a tower in downtown I have to know that the sediments

73:03 the, on which I'm building are enough to hold the building. And

73:09 best predictor of that is the shear velocity. And in fact, by

73:18 , we have to classify the sediments to their sheer strength because their sheer

73:23 tells us how well they can support building. So there's something called AVS

73:31 , the shear wave velocity down to m. And when we go out

73:37 make these measurements, we're going to all these measurements, get the shear

73:41 velocity averaging down to 30 m. then it has to be greater than

73:47 certain value like three or 4 or m/s to qualify that soil as being

73:56 enough to support a building. So can see in the um and say

74:13 little case here We go down six and the first few meters of the

74:26 surface Has shear wave velocities that are 240 m/s or 2 54. So

74:38 pretty low up here. So in jurisdiction, it might be that You

74:46 to build on something that has a wave velocity of 300m/s, which is

74:57 , this is 4 15, this 2 54. So what you're gonna

75:01 to do is excavate 20 ft, the 1st 20 ft of soil off

75:07 this is pretty standard but take that 20 ft of soil off and then

75:12 on this material here. So the 30 has to be above a certain

75:20 and we're gonna correlate all this up , to produce maps that show you

75:26 you have to do. How much do you have to remove to actually

75:29 on it. So around 10 years , after the big earthquake in

75:38 you might remember that enormous earthquake in that killed all the people. We

75:44 a uh a project, an S G I for the borders project.

75:48 we went down to Haiti and we the velocity of the sediments in a

75:54 of these areas and in the areas were destroyed, the velocity of the

76:00 , the shoe velocity was really So the sediments are weak to begin

76:06 . And then when you shake they become even weaker and they amplify

76:11 motion. So we made measurements down Haiti that showed, you know,

76:17 a lot of these areas, the are just too weak to support

76:22 And even in Port Au Prince where um the capital in those areas where

76:27 excavated properly and removed the soil and built on decent rock. Uh The

76:35 stood, there was a big actually, it was a Canadian tower

76:38 was uh built for and it it that massive earthquake, no problem.

76:44 was built in a decent area and also uh according to standards. So

76:48 problem. But if you build in poor area with poor construction, the

76:53 are uh kind of predictable unfortunately and very good. So that's one of

76:59 uses of the shear wave near surface . It's for civil engineering and all

77:06 are zoned that you have to have certain rigidity strength of the material to

77:11 up. So there we go, used to work at a uh geotechnical

77:19 and we would do the Triax like shear tests or whatever. But I

77:26 we mostly did it for um pipelines we did a lot of work for

77:30 Fugro Kinder Morgan stuff like that. we would run a bunch of different

77:35 to like classify soils and send everything to them. Oh, cool.

77:40 , you know all about that Well, that's great. So what

77:44 the, what was the company? , uh it was called, it

77:47 a small startup. It was geotechnical. Oh cool. And now

77:53 you take soil samples or do field or what it was all? Um

77:59 sent us the samples. So they literally just send us like bags of

78:04 or they would send us like casings um we would have to run like

78:10 . So for like liquid limit, limit analysis, um the tri axs

78:17 mini veins, stuff like that. it was, it was pretty

78:19 I really liked it but he was not, it was the company,

78:24 think it was almost out of So I had to, I had

78:26 get out why I could. So it um great ideas, I

78:34 you just, you just have to enough work and manage it well enough

78:38 yeah, so did they kind of out of work or they just

78:43 the employee turnover rate was like In 90% like the the owner, he

78:50 just um it was impossible to work . So he only had like,

78:56 years of working experience and he's I'm gonna start my own company but

79:00 didn't actually know how to run a . So he had never, it

79:04 really worked before. Yeah. yeah, that's, that's, that's

79:16 bad because great idea. Really interesting , really useful. Um, but

79:26 manage. Right. No, I , I would still be working there

79:30 it wasn't, it wasn't for I really enjoy it. I was

79:33 , oh, I finally get to with, like, rocks and stuff

79:36 that and it was cool. I liked it. Huh? Yeah,

79:42 , that's excellent. You know With our field cap this year?

79:45 trying to involve, uh, Emily and she's a soils person and that

79:53 be a, so she's got we're gonna have the students auger and

79:59 kind of do geochemical analysis of the . But it would be a really

80:05 idea to do a mechanical test. , this, uh, Triax

80:15 How did, how, how did work? What was the equipment?

80:18 , well, you needed a, , what was it? It was

80:23 actual, like, set up? , it's like a canister and then

80:27 fill it with water and, it would be hooked up to the

80:33 that you plug into and you can , you set, like the

80:36 the customer would sell us. We this combining pressure and we want this

80:42 and then you would just start it then as soon as the, because

80:45 had to shave it a certain So it had to be a

80:48 like a certain cylinder pretty much. then you would just wait until basically

80:55 , your sample you would see the and like that would be like

81:00 like the breaking limit pretty much. . So this was a, this

81:07 was actually to kind of bring the under pressure to failure so that

81:12 Mhm. Yeah. The customer wanted know when is this gonna fail?

81:17 . Huh. Well, you know ? That's, that's exactly it.

81:23 it's, it's really the rigidity that you when it's gonna fail the rigidity

81:28 this material. Yeah, I, think it'd be great if we could

81:32 some kind of, I'm just gonna that down some kind of mechanical soil

81:42 so that we could get a geophysical from uh from these sediments.

81:49 interesting. Well, so there you . Uh that would be kind of

81:55 truth thing or sample testing. So something like this, you make these

82:00 measurements And you would get uh say m/s for the shear wave velocity,

82:09 take the density, you get the out of that. And then the

82:13 is something that you're gonna to correlate your lab measurement. So with the

82:21 measurements and this in situ measurement and what you're also gonna do is refraction

82:29 with uh a horizontal source. And you're gonna do the line surveys and

82:37 a map of all these wave velocities then calibrate them with uh well measurements

82:44 and then calibrate those with lab measurements you were doing. And that's a

82:49 thing and then put that all together map it for the whole area and

82:55 , here's your map for this This is where you can build,

82:59 is where you need to remediate. is uh what the remediation plan would

83:05 to be. So that's uh that's part of the whole thing. Part

83:12 the whole project would be to do . This is great because you've got

83:16 lab tied into your in situ tied your broad surveys to create the map

83:22 people have confidence in. And so uh that's really useful and required.

83:36 brother is a developer and actually we building a part of a subdivision that

83:41 went the other way. So we to excavate to put in the um

83:46 facilities, the sewers, the the water and all that stuff.

83:51 it turned out that actually very hard would have periodically come to the

83:57 So you're building the subdivision, most it has excavated material for all the

84:01 sewers and pipes and stuff. But once in a while, hard rock

84:06 come up and you think, ok, but you have to go

84:10 that harder rock. And it means got to bring in excavators and all

84:14 of other equipment that will break hard . So in a sense, you

84:18 the other um surveying and mapping techniques get a map of the area that

84:25 , where is the rock really Because I gotta run facilities through it

84:33 why do you need to do Because when you're budgeting for the uh

84:37 or the development of facilities just excavating improving the area, leveling it,

84:46 it. Da da da. That a huge cost. So when you

84:54 to budget that properly, you say at I need X dollars to put

85:00 all the facilities here. So that's and how do I do it

85:06 where do I do it? And I should avoid this area a little

85:09 because the rock is so hard It's too expensive to put stuff

85:12 So let's just build uh a little right in that area or like they

85:20 in that huge subdivision near Premium Outlet in Hockley in Cyprus. There's the

85:28 that goes right beside Premium Island huge fault. They built an enormous

85:33 right there. And fortunately they had good sense to make a bayou and

85:43 park out of that huge fault that right through the subdivision. Otherwise they

85:48 have had a lot of very, angry people with a great deal of

85:57 discussion and remediation because that fault And so you really want to know

86:05 . And they, they did, they put a, they put a

86:07 kind of a park bayou feature right the fall to, uh, to

86:12 building anything on it. Oh, . Well, um, that's

86:20 It's great that you had some relevant and you really enjoyed that work.

86:24 , I think it's really interesting especially to tie it into all the

86:27 stuff. Mhm OK. So, here's another one that's trying to use

86:39 waves. You can see it says , Just down to 44 m,

86:44 can quickly look at this and immediately the velocity. And so I just

87:09 this data a few days ago. I thought I would include it.

87:13 Now, what I'm gonna let you is I'm just looking at this and

87:20 see that there's an error and your is to find, where did I

87:30 a mistake here? Is it the because it's already in seconds?

87:46 So if you look at this, coming down here and this is,

87:51 was just trying to annotate these so could see them. And so that's

87:59 correct. The answer is correct. you can see with this, I

88:14 a typo should have been milliseconds, seconds. So we'll now fix

88:30 There was a great seismologist called Kay . He's one of the most famous

88:36 . One of the most famous he wrote a two volume book on

88:40 seismology, huge two volumes that are of the uh the Bible for

88:50 And he was one of my advisors grad school and he had a course

88:55 inverse the and the whole chorus was seismic inverse theory. And he gave

89:04 his chapter of the book on And our job for the whole term

89:11 to find a mistake in it. he gave us the draft of the

89:15 . And so you've got all I want you to find a

89:21 And so they, there were 10 us in the course and we worked

89:26 three months going through everything red doing everything in that book trying to

89:32 a mistake because Kaya, again, is sort of like the Bible and

89:38 was sort of like the seismology So, and finally, I found

89:42 mistake in the chapter and I was happy. It was a typo like

89:48 . That's the only thing that we in the whole semester. So

89:59 that's still around. But you can just as another example. Now,

90:03 I was looking at this and this just uh We can see the first

90:08 wave arrival. It's got a ve of 1892 m/s. It's in the

90:12 surface that all makes sense. All . There's another wave that's coming down

90:19 that's probably a tube wave. In words, when we whack the

90:26 there's fluid in the bore hole and a wave that just propagates in the

90:30 in the bore hole, it's a slower than the P wave arrival.

90:35 very consistent. It's high amplitude and usually low frequency. So this is

90:43 slightly slower, high amplitude wave. I, I think that doesn't tell

90:47 much about the, the rock, tells us about the fluid. And

90:53 this is something we're always trying to rid of because it tells us about

90:57 flu in the borehole, but we really care about that. So,

91:00 we always try to get rid of , but it's, it's a source

91:03 noise. Ok. So let's, have a look at another one you

91:14 see now this is plotted the other we've got depth going down, beautiful

91:21 waves coming down. Can you see little bit of change in the slope

91:28 ? Uh Yeah, very slight. pretty small. Uh There's some change

91:34 around here and maybe a little bit here. But look at how those

91:41 represent. We've got air waves coming , little change, boom, little

91:46 , some around here. There's a and we get this huge reflection.

91:54 we're, this VSB just started at m. So there's normally it would

91:58 way back to the surface. We see lots of stuff bouncing around so

92:03 is downgoing energy but multi pa from up in the near surface, now

92:15 gonna take a step into the next . The, the G phone itself

92:20 a vertical component that we are familiar , but it also has a horizontal

92:30 and there's nothing magical about that. just senses horizontal motion, it senses

92:35 motion. But if we look at horizontal sensor, we can see that

92:43 not too much happening in the P . So we've got the vertical channel

92:48 is um depth and and say we it the Z channel and then the

92:55 channel is the horizontal channel. Now can imagine with the P wave is

93:02 down, it represents itself on the channel a lot because its particle motion

93:07 like this and that the vertical channel sensitive to that particle motion. The

93:12 channel is being oscillated up and But it doesn't feel anything you can

93:18 the horizontal channel up and down. only sensitive to horizontal motion. So

93:25 the horizontal channel, on the horizontal at all these depths, there's almost

93:31 happening with the P wave arrival because not sensitive to that vertical motion.

93:49 , this is slightly offset, we this velocity change and we're generating a

93:57 P wave reflection. But if the wave velocity changes, we said the

94:03 probably changes. And then we know the mud rock line of P wave

94:09 changes, shear wave velocity probably So we get conversion from P wave

94:20 P wave reflection but also from P to shear wave reflection. So getting

94:27 bit more sophisticated than what's really happening the earth, we have the P

94:32 come down, it hits this it transmits it converts to a shear

94:37 downgoing and it converts to a shear upgoing. And that is our energy

94:51 . Mhm And how a Mayo might mentioned, did anybody cover a B

94:58 A versus Assad and the Zots equations all that stuff? I think I

95:06 I do remember it, I mean I like can I like say

95:09 No, but I do remember going that, I think OK. So

95:14 again, when, when we've got P wave coming in at some

95:19 we get of course a P wave but we also get a shear wave

95:24 . And then some of the P energy goes through the interface as a

95:27 wave and some of it goes through interface as a shear wave. So

95:32 get this one P wave coming down it sprays out four waves upgoing

95:39 upgoing shear wave reflection, transmitted P transmitted. Sure. And that's what

95:44 Zots equations tell us. And that's the energy partitions or separates. And

95:54 that seems OK, those are all of funky equations. But does it

96:00 happen? And yes, it does real data. We've got the P

96:05 coming down. P wave transmits like talked about. It also reflects,

96:14 it also transmits with a shear wave it reflects with the shear wave

96:20 How do we know this is shear ? Well, you can see the

96:24 , this slope is much greater than slope. This slope is behind the

96:32 break. So P wave down got little bit of P wave up

96:39 Sheer wave bob P wave down and wave down. So this is a

96:51 example of Zots inaction. And this what happens at every interface. It's

97:00 more um more obvious here. So gotta leave this, this guy with

97:24 . Uh Just to do what we've talked about um annotating the direct

97:30 P and we're gonna show how to the dominant frequency of that and then

97:38 calculate the interval velocity across here. then the upgoing P wave reflection,

97:44 understand that uh downgoing shear wave, can see that there are lots of

97:53 downgoing shear waves here. And from slopes, we can calculate a share

98:02 velocity. This is the vertical channel shows us mostly P wave energy.

98:18 is the horizontal channel that shows us shear wave energy because remember a shear

98:23 propagating down like that its particle motion perpendicular. So on this horizontal

98:33 we see mainly shear waves because that's their motion is. So even a

98:38 shoe wave that's propagating vertically more or vertically. Its motion is more or

98:44 horizontal propagation particle motion. So these are picking up just particle motion.

98:54 the actual physical motion? P The particle motion is in the direction

99:00 propagation. So down shear wave, particle motion is perpendicular or or orthogonal

99:07 the direction of propagation. So we a lot of that data on the

99:11 or the horizontal channel. So do uh just annotate this guy

99:25 and um P wave velocity down where get reflections, shear wave velocities down

99:33 we get shear wave reflections and Now let's also uh start to pick

99:42 this seismic and this is important for seismic. So this is uh we

99:47 through this a few years ago and just to remind you how to get

99:51 dominant frequency. So if you're uh any seismic and somebody shows you

99:58 this is the first thing that I'm gonna look at. So any kind

100:09 seismic, whether it's earthquake ultrasonic I'm always gonna try to figure out

100:15 the frequency content of the data. , and, and the, the

100:22 simple way to do that is to look at how long does one cycle

100:29 ? And the number of cycles per is the frequency and we express that

100:37 hers cycles per second. So here's example, I've got some data.

100:50 just gonna look at a single trace a single seism ground and look at

100:57 full cycle. It could be peak peak trough to trough, zero crossing

101:03 second zero crossing. However, we to pick one cycle often peak to

101:08 is just the simplest way to do or trough to trough. But you

101:14 see here that say zero, second crossing one cycle, I look at

101:22 scale that's 1, 40, That's 75. So that's, that's 35

101:38 right across there. So we're a bit shy of the full amount.

101:45 this one cycle is 33 milliseconds. one cycle takes 10.33 seconds, one

101:59 takes 10.33 seconds. And we could that that's actually the frequency one cycle

102:08 33 milliseconds. But we don't usually that we usually say what's the number

102:14 cycles per second? Not how long cycle takes, but how many cycles

102:21 in a second. So if one takes 10.33 milliseconds, then 30 cycles

102:32 about one second. So this is period, our period takes 33

102:46 That's the period. One over the is the frequency Which in this case

102:54 30 hertz. So whenever you see data, I always look at

103:01 how long does one period take? then one over that is the number

103:06 cycles for a second and that you to be able to do immediately without

103:18 . So once again, just pick to peak, that's one cycle.

103:22 the period? Then one over that the frequency. Now, um so

103:27 done this quickly, this is called dominant frequency because there are a lot

103:31 frequencies in most wavelets, but the to peak period is the dominant

103:39 And one over that gives us the frequency. And if we actually do

103:44 furrier transform of this trace, which gonna give us all of the different

103:52 content, you can see that the frequency Or the maximum frequency is around

104:00 Hz. So we quickly look at uh the timescale get the period,

104:13 time of one cycle one over that the frequency. And that's a very

104:18 estimator for the frequency, the dominant of the data. And then there's

104:26 general rule that whatever the dominant frequency the band is about that wide

104:37 So in this case, the dominar is 30 hertz. Excuse me,

104:41 band is the the width of the of frequencies that are in there.

104:48 we can see that This is 30 a 30 Hertz band is about that

104:58 . And that's gonna capture most of data that's down 10 or 20 DB

105:07 very, very approximate. You might it on either side, you might

105:10 I'm gonna take 30 hertz on either and that's going to give me most

105:17 the frequencies And you can see this scale here again. So 20 DB

105:30 from the maximum is a factor of . So I've got 10 more 30

105:40 Sinusoids, then I do 10 Hertz lines. So this is the amplitude

105:49 and we're saying that uh this is a value of 100 20 DB

105:58 I've got 10 of these guys. at this frequency, My total bandwidth

106:03 something like say 20 BB down. I'm gonna say that's my band.

106:08 usable band, it looks like the is down here. So 30 DB

106:12 is something like five Hertz out to , I don't know, maybe 100

106:20 . So that's the band width of data. There's still energy out

106:25 but it looks kind of flat. I'm gonna think that that's more

106:29 This is real signal that's rising above background. So it, it looks

106:35 me that the noise floor noises. , somewhere around here. This is

106:40 signal. My real signal is something 5-100 Hz. So now we're dissecting

106:49 amplitude spectrum based on a really simple that gives us the dominant frequency and

106:55 the frequency bandwidth is gonna be around by somewhat like the same amount I

107:06 got this. But this is like , pretty blown up and stuff like

107:11 . So how would I do it something like the previous image works?

107:14 small? Like, how would I ? I mean, I can see

107:18 peaks and stuff like that but I , I would count more cycles.

107:24 it's a good question. You're exactly . Um, in a real case

107:30 the screen, I would just expand screen. It's digital data and you'd

107:33 fiddling around with this, on, the screen. But if you're given

107:38 or it wouldn't expand, I would take more cycles and I do this

107:42 the time. Somebody gives you a record or something and you're right,

107:46 can't see it. So what am gonna do? Like this data?

107:51 is a bit of a pain in butt. So we've got our scale

107:55 . So each one of these divisions , is how much uh 0.1 .1

108:04 . How many milliseconds? Is that 0.1 2nd? Oh, it'd

108:16 wait milliseconds. Milliseconds is 1000. it be 1000 milliseconds. No

108:23 It could be 10. No, . I'm so bad at this.

108:32 100. Yeah. Yeah, that to draw. Yeah. And that's

108:39 . Whatever it takes to get So um one second is 1000

108:44 So 10000.1 of that, 1/10 of is 100. So this these division

108:49 and incidentally you just have to practice . It's, it's fine, just

108:54 it. You actually can't get around . You have to do this.

108:59 have to, you you have to facility in it and that I do

109:04 same thing, I think. ok. There's one second,

109:12 10. I've got 10 divisions in second. These are all 100 milliseconds

109:17 .1.1 seconds. So this is 100 . And so I say,

109:23 it's still gross. Well, I'm have to try to count these cycles

109:28 I would say how many cycles are in 100 milliseconds? Because like you're

109:33 , it's too small. So even a little tricky here. But I'm

109:38 go say 1, 23, I see that four. So there's something

109:47 Say four or 5 cycles per 100 . So for say four cycles per

110:03 milliseconds, that's four cycles in 40.1 , that's 40 cycles in one

110:08 So 40 cycles in one second is Hertz. OK? That makes

110:14 So I'm just gonna count more of . And it's, you do that

110:17 the time because for example, first of all, I don't even

110:25 what this scale is because I didn't it out. But this is probably

110:32 milliseconds. No, it's probably It's probably more than that.

110:48 it's not obvious. This might be milliseconds but not obvious. But here

110:52 go, here's practice for you. , what I'm gonna ask you to

111:01 here is to calculate the dominant frequency this guy. Ok, So that

111:33 95 2468. Sorry, Sorry. scale is just weird. So that's

112:46 . That is about so this one . So that takes about a little

113:07 than social community area she talking Mhm. 64932 cheese. I got

113:57 about 50 about, Oh, that's milliseconds. OK. I got

114:14 So that's just showing what the scale . Oh, I guess I could

114:25 just done it like that. That sense. So you can see here's

114:31 scale we're going .9, 6.98, 2nd. So the difference between this

114:52 is just a little bit funky. , I had that right before.

114:56 shouldn't have changed them. I was to like pick Like, oh,

116:07 like 97 80 or something. I , I didn't realize I could just

116:12 , oh, like this is 10 . That would be so much

116:17 Well, you can just, just the lines up. All you need

116:23 one cycle. So we're just trying say how long is one cycle.

116:28 about Like you have like 25-30. . So I can see that this

116:38 cycle is almost 20 milliseconds. This 20 milliseconds. So I can see

116:43 that half a cycle is just slightly than 20 milliseconds. So that's a

116:49 . And then I picked this Yes. First part is almost halfway

116:57 these two. So that's at This is at .98. So how

117:06 milliseconds? 30 or 30 milliseconds? so one on 1/30 milliseconds or one

117:18 ? 10.3 seconds is 33. So this dominant frequency is 33

117:29 And if I put 33 hertz on side, I would guess that I'm

117:34 from something like zero to around 70 as my total bandwidth that's in that

117:48 . OK. So that's any Just take one cycle peak to

117:55 This is a bit harder because we're from a zero crossing to another zero

118:00 . But You know, I, could have said, OK. Uh

118:06 .95, here is one oh there's 123, maybe four cycles and

118:22 amount of time and then just divide . But in this case, I've

118:26 one cycle takes about from 10.95 to . That's 0.3 seconds, 3,

118:34 mil milliseconds, 1/30 milliseconds is 33 . So immediately when you look at

118:40 , you say, yeah, that's 30 Hertz. Does that make

118:43 Yes, seism mix is normally around 30 40. Our band that we

118:48 deal with is about 100 Hertz to a 10 Hz. That's typically the

118:54 seismic band. We get a little higher values in V S P because

118:59 don't have to go back to the game. So that's how to compute

119:05 dominant period. Just the time one that is the dominant frequency.

119:13 OK. Let's, uh, let's take 10 Stephanie and then, um

119:18 come back and wrap up before OK. OK. Great. We

119:28 our heroes dangling with this picking And OK, so we got that

119:45 can push this a little bit It's probably a bit more detailed than

119:48 need to know. But um right , but if there's noise in

119:53 then that means it's harder, it's to do this pick exactly. And

119:58 we can estimate the noise and we estimate it by the amplitude of the

120:02 here versus the amplitude of the signal . And that gives us signal over

120:09 . And, and we usually use kind of idea of signal to noise

120:15 all different circuits, acoustics, everything, electronics. And then knowing

120:22 that just says how much fuzziness is here. So that means how closely

120:26 I pick it? And then we get a, a picking error and

120:31 this little calculation, we get that can probably pick this within one little

120:39 because this is very, very clean . There's almost no noise here.

120:43 then boom, I get my signal it comes through. So we can

120:48 when is the onset of energy And in a causal system like normal

120:55 system, that's exactly when the energy arrive with a vibrating source. This

121:02 a uh a whack, a hammer or something with a vibrating source,

121:06 correlate the signals. So we get symmetric arrival, a zero phase

121:12 that's not causal, that's the So we don't pick the first energy

121:16 pick the maximum. So there are ways to pick whether I'm dealing with

121:21 causal, a physical, a standard with distance uh no processing or if

121:28 dealing with uh a vir size sweep I actually process and it gives me

121:35 a symmetric output but the maximum of symmetric is the real arrival time.

121:41 then it's got wiggles on either that's just from the cross correlation.

121:46 we pick the first break differently. physics impulsive sign uh Saurus boom first

121:55 a vir size. So we're gonna the maximum. Now I can get

122:07 little bit more complicated. The um we talked about as the energy goes

122:11 the earth, it's spreading out. I've got one amount of energy that

122:16 and then it's propagating and it's spreading and the energy decrease is just like

122:22 surface area of a balloon. The is spreading out and it's approximately a

122:30 of one over R. So just a balloon, the uh the energy

122:35 decreasing accordingly. OK. That's a more than we need to know.

122:48 We talked about this, that the is going down it's getting smaller as

122:51 spreads out. And then we've got reflection coefficient that returns some of the

122:56 back to the surface and then it out. So those are all the

123:00 factors that are influencing the amplitude. . Now, this is what I

123:09 talking about with uh a Viber size . And you can see that this

123:18 of has an emergent signal with a of noise and then it gets kind

123:22 symmetric and this is a Vibra size that's been cross correlated. So what

123:32 that mean? Well, we can that instead of just a um a

123:39 pulse going into the earth, we've got A whole sweep and the

123:44 might be 10 seconds itself. So going and that whole sweep or a

123:53 of frequencies that whole chirp is going the earth. So when that

123:58 it reflects this whole set of So I, I don't want to

124:08 all those reverberations, I wanted to just a spike. So the way

124:13 get rid of all the reverberations is to take the sweep that I programmed

124:19 to the vibe and then cross correlate with the whole return signal. So

124:27 I'm sweeping for 10 seconds, I'm be listening, my receivers are gonna

124:34 on, I'm gonna be listening that sweep. Plus I'm gonna add a

124:39 of seconds for that whole sweep to down and come back so if my

124:45 is 10 seconds, that's got all down. If I want my record

124:49 be two seconds long, then I've to record for two more seconds.

124:56 if my vibe sweep is 10 seconds I want a two second record And

125:01 got to listen for 12 seconds. that's an important concept just in the

125:23 the surface seismic that shot that uses vibe. Does this, you record

125:29 time of the whole suite? Plus much section you really wanted? So

125:37 , if I was shooting dynamite and wanted to see down to two seconds

125:41 back, I would record for two . But that means that again,

125:49 reflector down here, it takes a to go down to it a second

125:52 come back. So my section is seconds long. Now with a

126:00 effectively, the energy still takes a to go down and a second to

126:04 back. But my sweep is 10 long. So I've got energy coming

126:12 at zero, da da, da, da da. The sweep

126:15 at 10 seconds. That last piece down and back. So the last

126:20 of the vibe sweep comes in at seconds. So with the Vibe,

126:27 have to record not two seconds, have to record 12 seconds. Then

126:36 got that 12 2nd record and I'm take the Vibe Suite which is 10

126:41 long and just correlate multiply multiply multiply shift, multiply multiply multiply output

126:50 And I can do that whole thing seconds down to 12 seconds. And

126:55 my correlation section is two seconds long that's the correlated sweep and that should

127:05 like dynamite. But whereas dynamite is sharp arrival, the the output vibe

127:20 is actually a correlation of the sweep itself called the auto correlation. And

127:27 is a symmetric looking um wavelength and zero time of that wavelet is at

127:41 maximum What's called zero phase or the peak. That's the correlation peak.

127:48 at the time of the arrival. it's called not causal or not physical

127:57 that the output arrival is the correlation the sweep with the response. So

128:08 all intents and purposes, it looks regular seismic. But this energy

128:13 you can see that that's a little before the actual arrival time. The

128:20 time is this big peak right That's the zero Phase Correlation Peak.

128:28 I shot this with dynamite, I see very similar data but it would

128:41 down here flat. And then all a sudden there'd be a spike here

128:46 that would be it with the, Viber size. I've got this big

128:51 symmetric wavelet you can see down here , here's uh the wavelet dynamite.

128:59 just have this guy fiber lets have guy. Well, that's not any

129:12 big deal I can apply a filter make this look like dynamite, but

129:21 just interpret it this way. So I'm gonna pick this, I'm gonna

129:25 this zero phase peak. This is uh the, the place where the

129:30 actually came in. Now, let's the same thing. Please tell me

129:38 the dominant frequency here? Calculate the frequency maybe at the surface. And

129:46 can see the the divine line, is milliseconds. So I get 0

129:52 1000 milliseconds. So 0 to 1 . And we're just looking for the

129:58 dominant frequency here again. Mhm I about 11 hertz Because down at the

131:07 it's a little less than 100. I did like 90 Since the 4

131:13 500. Um So then I did over 0.09 seconds. Um I got

131:23 hurts. OK. So this is , uh a little tricky. So

131:30 looking down here, I see a here. Excuse me, that and

131:35 trough here. Oh, it would there. OK? I was going

131:41 the end of that trough. I I was getting both. Well,

131:46 gotta get one cycle. However you it, it's gotta be just one

131:58 because I was getting like right there the end because I was going off

132:01 like this picture where it like it both like it's the Whole thing.

132:11 that's why I grabbed that whole So it's like closer to the

132:18 Well, however you do it, could be trough to trough, peak

132:21 peak zero crossing the second zero However you do, it is all

132:27 , but you just have to have cycle. So it's a little bit

132:35 because this is not a perfect sinus . This is real data and it's

132:38 bad plot of real data, But like maybe closer to 4:50. Um

132:49 , so I I'm not saying you're , I'm just checking to make sure

132:52 you know what you're doing. Yeah. So here I would

133:01 there's a zero, there's a minimum at about 400 there's another minimum here

133:07 about 4 50 milliseconds. So among , I'm going to say that's about

133:17 milliseconds. OK? And at least little guy, so 50 milliseconds is

133:26 many hertz? It's uh uh about . Yeah. So that looks to

133:36 around 20 hertz. Now, that's one little measurement. Uh maybe I'd

133:39 up a little bit more and I , this is really hard data to

133:50 . So maybe I'm gonna try to some place that has a bunch of

133:54 . So say up here, that's right? 300 milliseconds, There's a

134:04 , another peak, another peak, peak. So that's 300,

134:16 5, 6. So I've got cycles, 700 to where did I

134:24 ? 306 cycles and 400 milliseconds. say six cycles in around 500 milliseconds

134:36 to make it easy. That's 12 . Ok. So as a guess

134:43 gonna say that it's, it's something 12, 15, 20 Hz somewhere

134:51 there. Now we go and look our, that's just our, our

134:59 gas kind of excuse me. So go and look at this now and

135:07 the full Frequency analysis, the four spectrum and sure enough, the maximum

135:15 Somewhere around 13, 14. But got this whole area that's somewhere around

135:22 hertz. So in the real world the very, very top this

135:29 So in that case, we could here's a zero crossing 1,

135:35 3, 4, five, 5 , 5.5 over around 400 milliseconds.

135:48 that's pretty close to say six, 15 Hertz. And so we look

135:55 the ferrier analysis, there's 10, 20 so boom 15 Hertz. So

136:03 dominant period, the dominant frequency calculation pretty well. So here's the real

136:11 spectrum. Now you can see in very top. First of all,

136:17 , it's in, it's in a band of frequencies. Where do you

136:21 most of the frequencies in what, what range um Like from, are

136:34 talking about like from 10 to No, what's the frequency range

136:43 Oh You're talking about the whole So like the turn to 80.

136:49 . OK. I thought you meant because all that noise right there.

136:52 was like maybe OK for the whole . Yeah. 10-80. Yeah.

136:55 most of the energy, this is amplitude. Again, Most of the

137:00 is in 10 To 80 Hz. . So we said that this is

137:07 vibrator. So what is the sweet of the vibe? It's sweeping across

137:20 Hz. So the vibe um just the field is gonna be sweeping from

137:33 Hertz, then up to 80 Hertz going into the earth and we monitor

137:38 . And sure enough, that's exactly we see. This is the signature

137:42 a vibe though because you can see very well defined inside two ranges.

137:46 I had dynamite or something, we're gonna see that perfect band unless it's

137:50 filtered. So we know that something we see something that's definitive and,

137:54 constrained something mechanical is going on and it is, that's the sweep range

138:00 the vibrating source. So this is , the kind of spectrum.

138:04 there's a lot of stuff happening in because the sweep isn't perfect. We've

138:09 absorption, we've got conversion to there's all kinds of stuff going

138:15 but generally the vibe would be trying sweep with a flat spectrum across

138:23 It is a mechanical source. It's have resonances, it's gonna have problems

138:26 the near surface, maybe it's a mucky in that shot point,

138:30 So it's sweeping, it's not inputting perfect amount but it's doing the best

138:38 can. So this is some all of bad data. So that's bad

138:53 . Now, we also had uh fiber optic data from West Texas.

138:58 was again very, very noisy This is in the early days of

139:03 systems, distribute acoustic fiber optic So with a fiber optic sensor,

139:09 just a fiber, that's it. then you shoot a laser down the

139:14 and they're all little impurities in the and it reflects just a little bit

139:19 light in that fiber. So you imagine we shoot a laser down,

139:29 laser goes down and it's reflecting back little bit of light that's just varying

139:35 the slight imperfections in that fiber. . So we recorded that reflected laser

139:43 . And then you can imagine suppose stretch the fiber and now we shoot

139:49 light back down in the game. can you imagine happens to the

139:55 What do we get back from that being shot down the, the stretched

140:05 just like like the reflection or Yeah, it is. But what

140:10 does it have compared to the uns fiber? Oh um Only a little

140:24 stretched. So then it would be . I'm not sure. So what

140:33 is that? And if you were you might get a Nobel Prize if

140:37 jumped to the answer. Hm. You can imagine that, say I've

140:44 the fiber horizontally. Right now, shine the laser down. It gives

140:48 this weak set of reflections from little of the fiber. So it say

140:53 reflections sort of look like this, points. Then I stretched the fiber

140:58 I shine the laser down of the . You can imagine that we get

141:02 same set of points back, but stretched. And so the the resultant

141:11 light has these little reflections. The is the same, but the pattern

141:18 stretched stretch, the fiber stretch, pattern. So that fiber stretch has

141:32 pattern and that pattern is coming back time. And that pattern has been

141:39 a little bit, which means that slightly lower frequency than the uns stretched

141:47 . So I compare just like we've here, I compare the dominant frequency

141:54 the stretched fiber response, the dominant of the uns stretched fiber. There's

142:01 , a little little frequency shift. you can imagine that frequency shift is

142:07 to the amount of stretch. So have a mapping from the slight frequency

142:29 at that point to the amount of at that point. Now, the

142:34 can fire really fast like billions of a second. So I'm gonna sample

142:46 we're stretching the fiber like this, could shoot the laser down and it

142:54 the pattern at this point and then stretch it at this point and then

142:58 this point and then this point and this point and the laser can sample

143:03 very fast. And so it outputs what a seism grab. So that's

143:14 the way a fiber optic sensor works what's called a da acid distributed acoustic

143:20 in the system. And so what can do is we can make that

143:24 all the way along the fiber. when a wave hits the fiber,

143:30 stretches it and I'm interrogating or getting response of that fiber with my fast

143:35 laser, the lasers can shoot way , way faster than seismic waves mechanically

143:40 because we're talking about mechanical waves Oscillated like 50 cycles per second.

143:48 that's infinite for a laser. A can sample that millions of times in

143:54 second. So it's no problem for laser to reconstruct seismic motion. Now

144:14 makes the fiber interesting is that we the fiber down the whole well,

144:22 every place on the fiber can be to give an output. So in

144:29 , we need to do this correlation I just talked across a certain area

144:33 I need a certain number of points correlate and that's called the gauge

144:39 And Typically it's gonna be something like m. But I can now take

144:48 fiber that's 10,000 m long and reconstruct motion all along that fiber and output

144:55 make it look like a very, densely sampled BS B. The applications

145:06 this are enormous because all of our and country and oceans have fiber optic

145:15 on them. So the original purpose the fiber was not to look at

145:23 reflected energy. It was to look just straight the digital transmission. Like

145:30 now with what we're doing, there's wire, there's hot fiber between me

145:39 you, lots of different segments of fiber that's transmitting this signal. So

145:45 of this signal is probably going along fiber. So that's straight transmission.

145:50 got little ones and zeros that are along. And there was input at

145:54 end, my camera is sampling. converting that to a digital stream that's

146:01 through fiber and wireless to yours. that was all transmission, which was

146:10 . But the discovery was that guess ? There are losses in that fiber

146:15 because the light prop getting along in of those losses is because there's slave

146:21 in the fiber that are reflecting some the signal back. But nobody cared

146:28 that was just a problem that was decreasing my transmission rates. But it

146:38 out if you put a receiver, just a transmitter, but if you

146:41 a receiver to look at the reflected , you're getting the strain of that

146:46 fiber and the strain is vibrations along fiber that we can record. So

146:56 these fibers and they thousands of kilometers over Houston all over the campus.

147:04 hundreds of fibers that are going to airport all over the place, lots

147:08 fibers are laid on the ocean, fibers going to Europe to everywhere.

147:17 all of those fibers, if you A reflection receiver on one end and

147:25 can use them all as geophones. that's what people are doing, that's

147:33 , it's revolutionizing everything. And so lot of the installations now are are

147:38 with fiber, not just for but for temperature strain, all kinds

147:42 stuff. And this was data from of the early interrogator boxes. This

147:51 um early data, but even the data you can see in A V

147:56 P, we've got our downgoing P , there's just a lot of noise

147:59 it but it worked. So this one of the earlier tests with a

148:06 from a company called tech. That has since been bought, I think

148:14 um by B P. So there's other things that are really basic um

148:33 processing values that you might remember if have random noise and we just take

148:41 signal that has noise in it and take a measurement and then we take

148:47 signal, the same signal of noise it and keep on adding them together

148:51 stacking, then the random noise tends cancel and the signal tends to

149:01 So this is this just the point averaging. So again, yeah,

149:11 I take a shot and get then take another shot and then another

149:16 and then another shot, same same receivers and just keep on taking

149:22 exactly the same geometry that's called a stack. Or it's just a

149:29 And if I keep on stacking that , sooner or later the signal,

149:33 , the coherent, the consistent, same part is gonna get bigger and

149:40 . And if the noise is then it gets bigger by the root

149:46 N where N is the number of . So if I take that data

149:55 I record the same experiment nine times signal to noise ratio should improve by

150:07 . So the root of the number stacks. So in this case,

150:37 they, They stack 20 shots and if I estimate the signal by the

150:49 of this downgoing wave and then the by the amplitude of stuff before the

150:56 arrives. So the noise is out before the signal and then there's the

151:01 , I take the amplitude of this over the amplitude of the signal.

151:07 as I continue to stack And I nine times it, the signal that

151:13 should increase by three. And if stack 25 times the signal that I

151:18 increase by five. So in this , they stack 20 times. So

151:22 theory, the signal device should have by 4.5, Our estimate is the

151:28 that increased by around four. So enough for government work. That just

151:35 like that was, that was about . So just in general, getting

151:48 little bit more deeply into this, I looked at the spectrum and we've

151:53 looking at some of these spectrum, frequency content of the source here,

152:00 going to spherical spread. So one R, one over Z as we

152:04 down in depth, the deeper I , the farther it spreads. And

152:08 the amplitude is gonna decrease by one how far it's propagated. Then we

152:28 that a little bit of the signal lost as it goes down because some

152:32 it's returned to the earth, that's reflection that we're interested in. So

152:36 amount I'm getting at a certain depth multiplied by the transmission, how much

152:41 being transmitted, then you know that you take just a ruler or

152:56 and if you bend the ruler back forth, sooner or later it starts

153:02 get hot, right? And if keep on bending it back and

153:06 far enough it's going to break. with all materials, as we oscillate

153:19 , a little bit of that energy into heat, just like bending something

153:26 and forth. A little bit of going into the heat because all materials

153:30 slightly imperfect, they're slightly non So when our waves are going through

153:39 material, they're oscillating the material, material is not perfectly elastic. So

153:45 little bit of that elastic wave energy converted to heat. And a big

153:54 to look at that is the farther go, the more is converted to

153:58 that's called the attenuation coefficient. So also decreases the amplitude. So in

154:14 end, we take the amplitude that put into the earth as it goes

154:20 to some depth, it spreads it suffers transmission loss and some of

154:28 converted to heat. So that by time I'm at some depth, the

154:35 are reduced. And so when I'm at a depth, I imagine that

154:40 I receive down here at depth is you started with at the surface,

154:47 transmission loss and spreads out. So just a little equation that predicts how

154:54 of each frequency should be left at depths. And of course, we're

155:01 use that equation to find out the coefficient or how much gets converted to

155:09 . And this is called the spectral method. So I start off with

155:13 equation that says this is what you off with at the surface. Here's

155:17 you attenuated it. Here's what you up with the depth. So if

155:23 know what I put into the surface I measure something at depth like we

155:30 did in that, in all these SPS, then that's equal to this

155:37 . I can take the logarithm of sides. That's the logarithm of the

155:45 at depth. The spectrum at the and that's equal to this. And

155:51 can plot this logarithmic ratio against And the slope of the result gives

156:04 a measure of the attenuation coefficient. that's how I do it. That's

156:09 it's called the spectral ratio. So is a spectrum, this is a

156:13 ratio, the ratio of the two , that's our spectral ratio. And

156:17 that's why it's called the spectra racial . And when we extract the waves

156:23 into depth, this is the first going in depth. It's just been

156:31 . You can see that the amplitude decreasing and then you may see that

156:36 getting obviously aptitude is decreasing, but not as sharp anymore. It's spreading

156:44 a little bit. So when the spreads out a little bit, what

156:51 that say about our period and our frequency, what do you think unless

157:00 spreads out, then it'll be, have a higher frequency. So if

157:10 like will no, it'll be Yeah, that's what I'm what we're

157:21 with spreading out means that it's getting . Oh OK. If it's getting

157:27 , that means that the period is . If the period is increasing,

157:35 one over the period, the frequency gruesome. Correct? OK. So

157:51 we go deeper, we're going from frequencies to low frequencies and that is

157:57 measure of how much attenuation there And so we can make a log

158:02 it how attenuated are the sediments and not too precise or highly resolved,

158:08 we can make a log of And so we do so we can

158:13 the um the, the sweep So I was sweeping say from 20

158:20 to 100 and 20 Hertz and that's red line, that's the theoretical

158:26 Then in my V S P I a receiver that would stay down a

158:29 100 m. This is what I the blue line in the spectrum.

158:34 then I look at the deepest receiver this is what I received. So

158:39 losing frequency, then I can take ratio of those spectra. Here's a

158:46 , I get the line and that me a measurement of Q or attenuation

158:53 . And so we can make a of that. So that's another

159:08 So we're walking through just what I'm get from these first arrivals time to

159:13 velocity. And now attenuation, this a little bit specific. But

159:24 in the wave propagation world, if have attenuation, it means that different

159:35 propagated slightly different velocities. So what means is that 10,000 hertz waves in

159:57 earth Their velocity is slightly different than 50 Hz wave. And that's part

160:03 why the integrated sonic or the subsonic quite agree with the seismic sonic waves

160:11 just a little bit faster. They're wrong, they just travel at different

160:18 . No. Um This is kind a second order effect to first order

160:27 waves propagate all of the same velocity of frequency. If the earth is

160:32 bit attenuated, then usually we have 123, 4% difference in values.

160:41 it's not too much usually, but a little bit. And if we're

160:45 careful, we have to take care it. And um you, we

160:50 go into this more, this, is a little bit more detailed.

160:53 um if we know what the difference between the checks shot time and the

160:59 sonic time, then that can be to calculate Q or vice versa.

161:11 . So I'm not, that's, why there is some of the difference

161:17 velocities. What does it mean? just goes to support why we calibrate

161:23 sonic logs. So I said before the sonic velocities when we add them

161:29 together is slightly different, we found that that difference is kind of

161:35 And if we want to know why based on attenuation, if we don't

161:40 about why, but I just want fix it, then I just alter

161:45 sonic velocities a little bit by a percent. So they agree with the

161:49 ones. And when we do and then we generate a synthetic seism

161:56 , we find that it agrees a better. So here's a synthetic seism

162:07 just created with the sonic log and correlated with real surface seismic and the

162:19 isn't quite right. You can see I stretched the sonic times to agree

162:28 checks shot times the real seismic. we see that the correlation is quite

162:36 . So it's just nudging a little but we do it and now we

162:40 it and it makes everything better. we calibrate our sonic logs and we

162:49 look at all these different uh cases uh where after the calibration it makes

162:57 just work a little bit better. . Great. Well, that's uh

163:05 a bunch of stuff. We're gonna on with the um with more of

163:13 analysis of how we process this But at this stage now we've extracted

163:18 much what we need out of the break of the V S P time

163:23 adapt interval velocity Q. And now gonna start to further process the uh

163:29 data. Great. OK. let's take an hour for lunch.

163:39 Uh run around the block and uh see you at about 1 10.

163:46 . Sounds good. Thank you.

-
+